Axe of the Dwarvish Lords
M · Artifact · Requires attunement
Attunement
Description
The Axe Of The Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The axe also functions as a , a , and a .
The axe has the following randomly determined properties:
- 2 Artifact Properties; Minor Beneficial Properties
- 1 Artifact Properties; Major Beneficial Properties
- 2 Artifact Properties; Minor Detrimental Properties
If you are a dwarf attuned to the axe, you gain the following benefits:
- You have immunity to Poison damage.
- The range of your Darkvision increases by 60 feet.
- You gain proficiency with related to blacksmithing, brewing, and stonemasonry.
If you are holding the axe, you can use your action to cast the spell from it, summoning an . You can't use this property again until the next dawn.
You can use an action to touch the axe to a fixed piece of dwarven stonework and cast the spell from the axe. If your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can't use this property again until 3 days have passed.
The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the attunement ends, the curse remains. With each passing day, the creature's physical appearance and stature become more dwarflike. After seven days, the creature looks like a typical dwarf, but the creature neither loses its racial traits nor gains the racial traits of a dwarf. The physical changes wrought by the axe aren't considered magical in nature (and therefore can't be dispelled), but they can be undone by any effect that removes a curse, such as a or spell.
The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.