Axe of the Dwarvish Lords
M|XPHB · Artifact · Requires attunement
Attunement
Description
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it.
When you attack a creature with the axe and roll a 20 on the for the attack roll, the axe deals an extra 20 Slashing damage.
The axe has T with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra Force damage, or an extra Force damage if the target is a creature of the Giant type. Immediately after hitting or missing, the weapon flies back to your hand.
While attuned to the axe, you gain the following benefits:
- Darkvision.
You gain Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.
- Fortitude of Stone.
Your Constitution increases by 2, to a maximum of 20.
- Gifts of the Creator.
You have proficiency with , , and .
- One with the Forge.
You have Immunity to Poison damage and Resistance to Fire damage.
- Sunder.
When you hit an object with the axe, the object takes the maximum amount of damage possible.
You gain Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.
Your Constitution increases by 2, to a maximum of 20.
You have proficiency with , , and .
You have Immunity to Poison damage and Resistance to Fire damage.
When you hit an object with the axe, the object takes the maximum amount of damage possible.
While holding the axe, you can take a action to summon an . It appears in an unoccupied space you choose within 30 feet of yourself, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 24 hours, when it dies, or when you dismiss it as a Bonus Action. You can't use this property again until the next dawn.
The axe has the following random properties:
- 2 Artifact Properties; Minor Beneficial Properties properties
- 1 Artifact Properties; Major Beneficial Properties property
- 2 Artifact Properties; Minor Detrimental Properties properties
You can take a action to touch the axe to a fixed piece of dwarven stonework and cast from the axe. If your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can't use this property again until 3 days have passed.
The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed.