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Monster

Aberrant Spirit

Medium Aberration · Unaligned

Tasha's Cauldron of Everything Page 109
Armor Class 11 + the level of the spell (natural armor)
Hit Points 40 + 10 for each spell level above 4th
Speed Walk 30 ft., Fly 30 ft. ((beholderkin only; hover))
CR
STR 16 +3
DEX 10 +0
CON 15 +2
INT 16 +3
WIS 10 +0
CHA 6 -2

Traits

Regeneration (Slaad Only)

The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.

Whispering Aura (Star Spawn Only)

At the start of each of the aberration's turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take Psychic damage, provided that the aberration isn't .

Actions

Multiattack

The aberration makes a number of attacks equal to half this spell's level (rounded down).

Eye Ray (Beholderkin Only)

Ranged Spell Attack your spell attack modifier to hit, range 150 ft., one creature. + summonSpellLevel Psychic damage.

Claws (Slaad Only)

Melee Weapon Attack your spell attack modifier to hit, reach 5 ft., one target. + summonSpellLevel Slashing damage. If the target is a creature, it can't regain hit points until the start of the aberration's next turn.

Psychic Slam (Star Spawn Only)

Melee Spell Attack your spell attack modifier to hit, reach 5 ft., one creature. + summonSpellLevel Psychic damage.
Confirmation

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