Armor Class
11 + the level of the spell (natural armor)
Aberrant Spirit
Medium Aberration · Unaligned
Hit Points
40 + 10 for each spell level above 4th
Speed
Walk 30 ft., Fly 30 ft. ((beholderkin only; hover))
CR
—
Traits
Regeneration (Slaad Only)
The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.
Whispering Aura (Star Spawn Only)
At the start of each of the aberration's turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take Psychic damage, provided that the aberration isn't .
Actions
Multiattack
The aberration makes a number of attacks equal to half this spell's level (rounded down).
Eye Ray (Beholderkin Only)
Ranged Spell Attack your spell attack modifier to hit, range 150 ft., one creature. + summonSpellLevel Psychic damage.
Claws (Slaad Only)
Melee Weapon Attack your spell attack modifier to hit, reach 5 ft., one target. + summonSpellLevel Slashing damage. If the target is a creature, it can't regain hit points until the start of the aberration's next turn.
Psychic Slam (Star Spawn Only)
Melee Spell Attack your spell attack modifier to hit, reach 5 ft., one creature. + summonSpellLevel Psychic damage.