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Monster

Aberrant Spirit

Medium Aberration · Neutral

Player's Handbook (2024) Page 322
Armor Class 11 + the spell's level
Hit Points 40 + 10 for each spell level above 4
Speed Walk 30 ft., Fly 30 ft. ((hover; Beholderkin only))
CR
STR 16 +3
DEX 10 +0
CON 15 +2
INT 16 +3
WIS 10 +0
CHA 6 -2

Traits

Regeneration (Slaad Only)

The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.

Whispering Aura (Mind Flayer Only)

At the start of each of the spirit's turns, the spirit emits psionic energy if it doesn't have the condition. WIS Save DC equals your spell save DC, each creature (other than you) within 5 feet of the spirit.
Failure: Psychic damage.

Actions

Multiattack

The spirit makes a number of attacks equal to half this spell's level (round down).

Claw (Slaad Only)

Melee Attack Bonus Equals Your Spell Attack Modifier, reach 5 ft. + summonSpellLevel Slashing damage, and the target can't regain Hit Points until the start of the spirit's next turn.

Eye Ray (Beholderkin Only)

Ranged Attack Bonus Equals Your Spell Attack Modifier, range 150 ft. + summonSpellLevel Psychic damage.

Psychic Slam (Mind Flayer Only)

Melee Attack Bonus Equals Your Spell Attack Modifier, reach 5 ft. + summonSpellLevel Psychic damage.
Confirmation

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