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Monster

Armanite

Large Fiend · Chaotic Evil

Mordenkainen Presents: Monsters of the Multiverse Page 50
Armor Class 16
Hit Points 94 (9d10 + 45)
Speed Walk 60 ft.
CR 7
STR 21 +5
DEX 18 +4
CON 21 +5
INT 8 -1
WIS 12 +1
CHA 13 +1

Traits

Magic Resistance

The armanite has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The armanite makes one Claw attack, one Hooves attack, and one Serrated Tail attack.

Claw

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 () Slashing damage plus 9 () Lightning damage.

Hooves

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 () Bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 16 Strength saving throw or be knocked .

Serrated Tail

Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16 () Slashing damage.

Lightning Lance Recharge 5

The armanite looses a bolt of lightning in a line that is 60 feet long and 10 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 36 () Lightning damage on a failed save, or half as much damage on a successful one.
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