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Monster

Armanite

Large Fiend · Chaotic Evil

Mordenkainen's Tome of Foes Page 131
Armor Class 16
Hit Points 84 (8d10 + 40)
Speed Walk 60 ft.
CR 7
STR 21 +5
DEX 18 +4
CON 21 +5
INT 8 -1
WIS 12 +1
CHA 13 +1

Traits

Magic Resistance

The armanite has advantage on saving throws against spells and other magical effects.

Magic Weapons

The armanite's weapon attacks are magical.

Actions

Multiattack

The armanite makes three attacks: one with its hooves, one with its claws, and one with its serrated tail.

Hooves

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 () Bludgeoning damage.

Claws

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 () Slashing damage.

Serrated Tail

Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16 () Slashing damage.

Lightning Lance Recharge 5

The armanite looses a bolt of lightning in a line 60 feet long and 10 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 27 () Lightning damage on a failed save, or half as much damage on a successful one.
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