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Monster

Assassin

Small, Medium Humanoid · Neutral

Monster Manual (2024) Page 22
Armor Class 16
Hit Points 97 (15d8 + 30)
Speed Walk 30 ft.
CR 8
STR 11 +0
DEX 18 +4
CON 14 +2
INT 16 +3
WIS 11 +0
CHA 10 +0

Traits

Evasion

If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the condition.

Actions

Multiattack

The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword

Melee Attack +7, reach 5 ft. 7 () Piercing damage plus 17 () Poison damage, and the target has the condition until the start of the assassin's next turn.

Light Crossbow

Ranged Attack +7, range 80/320 ft. 8 () Piercing damage plus 21 () Poison damage.

Bonus Actions

Cunning Action

The assassin takes the , , or action.
Confirmation

Are you sure?