Armor Class
12
Banshee
Medium Undead · Chaotic Evil
Hit Points
54 (12d8)
Speed
Walk 5 ft., Fly 40 ft. ((hover))
CR
4
Traits
Detect Life
The banshee magically senses the direction of creatures up to 1 mile away that aren't Constructs or Undead.
Incorporeal Movement
The banshee can move through other creatures and objects as if they were Difficult Terrain. It takes 5 () Force damage if it ends its turn inside an object.
Actions
Multiattack
The banshee makes two Corrupting Touch attacks and uses Horrify.
Corrupting Touch
Melee Attack +5, reach 5 ft. 7 () Necrotic damage.
Horrify
WIS Save DC 13, one creature the banshee can see within 60 feet that can see the banshee.
Failure: The target has the condition until the start of the banshee's next turn.
Success: The target is immune to this banshee's Horrify for 24 hours.
Failure: The target has the condition until the start of the banshee's next turn.
Success: The target is immune to this banshee's Horrify for 24 hours.
Deathly Wail (1/Day)
The banshee releases a mournful wail if it isn't in sunlight. CON Save DC 13, each creature within 30 feet that can hear the wail and isn't a Construct or an Undead.
Failure: If the target has 25 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 10 () Psychic damage.
Failure: If the target has 25 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 10 () Psychic damage.