Armor Class
13
Bearded Devil
Medium Fiend · Lawful Evil
Hit Points
58 (9d8 + 18)
Speed
Walk 30 ft.
CR
3
Traits
Magic Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes one Beard attack and one Infernal Glaive attack.
Beard
Melee Attack +5, reach 5 ft. 7 () Piercing damage, and the target has the condition until the start of the devil's next turn. Until this poison ends, the target can't regain Hit Points.
Infernal Glaive
Melee Attack +5, reach 10 ft. 8 () Slashing damage. If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect. CON Save DC 12.
Failure: The target receives an infernal wound. While wounded, the target loses 5 () Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom () check.
Failure: The target receives an infernal wound. While wounded, the target loses 5 () Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom () check.