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Monster

Berserker

Medium Humanoid · Chaotic Good NY Evil

Monster Manual Page 344
Armor Class 13
Hit Points 67 (9d8 + 27)
Speed Walk 30 ft.
CR 2
STR 16 +3
DEX 12 +1
CON 17 +3
INT 9 -1
WIS 11 +0
CHA 9 -1

Traits

Reckless

At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 9 () Slashing damage.
Confirmation

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