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Monster

Bheur Hag

Medium Fey · Chaotic Evil

Volo's Guide to Monsters Page 160
Armor Class 17
Hit Points 91 (14d8 + 28)
Speed Walk 30 ft.
CR 7
STR 13 +1
DEX 16 +3
CON 14 +2
INT 12 +1
WIS 13 +1
CHA 16 +3

Traits

Graystaff Magic

The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as if it were a . While holding the staff, she can cast additional spells with her Innate Spellcasting trait (these spells are marked with an asterisk). If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a bheur hag can use a graystaff.

Ice Walk

The hag can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn't cost her extra moment.

Actions

Slam

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 10 () Bludgeoning damage plus 3 () Cold damage.

Maddening Feast

The hag feasts on the corpse of one enemy within 5 feet of her that died within the past minute. Each creature of the hag's choice that is within 60 feet of her and able to see her must succeed on a DC 15 Wisdom saving throw or be of her for 1 minute. While in this way, a creature is , can't understand what others say, can't read, and speaks only in gibberish; the DM controls the creature's movement, which is erratic. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Maddening Feast for the next 24 hours.
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