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Monster

Blue Slaad

Large Aberration · Chaotic Neutral

Monster Manual Page 276
Armor Class 15
Hit Points 123 (13d10 + 52)
Speed Walk 30 ft.
CR 7
STR 20 +5
DEX 15 +2
CON 18 +4
INT 7 -2
WIS 7 -2
CHA 9 -1

Traits

Magic Resistance

The slaad has advantage on saving throws against spells and other magical effects.

Regeneration

The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack

The slaad makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 () Piercing damage.

Claw

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 () Slashing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be infected with a disease called chaos phage. While infected, the target can't regain hit points, and its hit point maximum is reduced by 10 () every 24 hours. If the disease reduces the target's hit point maximum to 0, the target instantly transforms into a or, if it has the ability to cast spells of 3rd level or higher, a . Only a spell can reverse the transformation.
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