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Monster

Blue Slaad

Large Aberration · Chaotic Neutral

Monster Manual (2024) Page 285
Armor Class 15
Hit Points 133 (14d10 + 56)
Speed Walk 30 ft.
CR 7
STR 20 +5
DEX 15 +2
CON 18 +4
INT 7 -2
WIS 7 -2
CHA 9 -1

Traits

Magic Resistance

The slaad has Advantage on saving throws against spells and other magical effects.

Regeneration

The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Points.

Actions

Multiattack

The slaad makes three Mutating Claw attacks.

Mutating Claw

Melee Attack +8, reach 10 ft. 12 () Slashing damage plus 3 () Poison damage. If the target is a Humanoid not cursed by a slaad, it is subjected to the following effect. CON Save DC 15.
Failure: The target is cursed. The cursed target can't regain Hit Points, and its Hit Points maximum decreases by 10 () after every 24 hours and doesn't return to normal after finishing a Long Rest. If the curse reduces the target's Hit Points maximum to 0, the curse ends, and instead of dying, the target instantly transforms into a or, if it can cast spells of level 3 or higher, a . Only a spell can reverse this transformation.
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