Armor Class
15
Blue Slaad
Large Aberration · Chaotic Neutral
Hit Points
133 (14d10 + 56)
Speed
Walk 30 ft.
CR
7
Traits
Magic Resistance
The slaad has Advantage on saving throws against spells and other magical effects.
Regeneration
The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Points.
Actions
Multiattack
The slaad makes three Mutating Claw attacks.
Mutating Claw
Melee Attack +8, reach 10 ft. 12 () Slashing damage plus 3 () Poison damage. If the target is a Humanoid not cursed by a slaad, it is subjected to the following effect. CON Save DC 15.
Failure: The target is cursed. The cursed target can't regain Hit Points, and its Hit Points maximum decreases by 10 () after every 24 hours and doesn't return to normal after finishing a Long Rest. If the curse reduces the target's Hit Points maximum to 0, the curse ends, and instead of dying, the target instantly transforms into a or, if it can cast spells of level 3 or higher, a . Only a spell can reverse this transformation.
Failure: The target is cursed. The cursed target can't regain Hit Points, and its Hit Points maximum decreases by 10 () after every 24 hours and doesn't return to normal after finishing a Long Rest. If the curse reduces the target's Hit Points maximum to 0, the curse ends, and instead of dying, the target instantly transforms into a or, if it can cast spells of level 3 or higher, a . Only a spell can reverse this transformation.