Armor Class
16
Boneclaw
Large Undead · Chaotic Evil
Hit Points
150 (20d10 + 40)
Speed
Walk 40 ft.
CR
12
Traits
Rejuvenation
While its master lives, a destroyed boneclaw gains a new body in hours, with all its hit points. The new body appears within 1 mile of the boneclaw's master.
Unusual Nature
The boneclaw doesn't require air, food, drink, or sleep.
Actions
Multiattack
The boneclaw makes two Piercing Claw attacks.
Piercing Claw
Melee Weapon Attack +8 to hit, reach 15 ft., one target. 20 () Piercing damage plus 11 () Necrotic damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.
Shadow Jump Recharge 5
If the boneclaw is in dim light or darkness, each creature of the boneclaw's choice within 15 feet of it must succeed on a DC 14 Constitution saving throw or take 34 () Necrotic damage.
The boneclaw then teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it's grappling, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.
The boneclaw then teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it's grappling, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.
Bonus Actions
Shadow Stealth
While in dim light or darkness, the boneclaw takes the action.
Reactions
Deadly Reach
In response to a creature entering a space within 15 feet of it, the boneclaw makes one Piercing Claw attack against that creature.