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Monster

Boneclaw

Large Undead · Chaotic Evil

Mordenkainen Presents: Monsters of the Multiverse Page 66
Armor Class 16
Hit Points 150 (20d10 + 40)
Speed Walk 40 ft.
CR 12
STR 19 +4
DEX 16 +3
CON 15 +2
INT 13 +1
WIS 15 +2
CHA 9 -1

Traits

Rejuvenation

While its master lives, a destroyed boneclaw gains a new body in hours, with all its hit points. The new body appears within 1 mile of the boneclaw's master.

Unusual Nature

The boneclaw doesn't require air, food, drink, or sleep.

Actions

Multiattack

The boneclaw makes two Piercing Claw attacks.

Piercing Claw

Melee Weapon Attack +8 to hit, reach 15 ft., one target. 20 () Piercing damage plus 11 () Necrotic damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.

Shadow Jump Recharge 5

If the boneclaw is in dim light or darkness, each creature of the boneclaw's choice within 15 feet of it must succeed on a DC 14 Constitution saving throw or take 34 () Necrotic damage.
The boneclaw then teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it's grappling, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.

Bonus Actions

Shadow Stealth

While in dim light or darkness, the boneclaw takes the action.

Reactions

Deadly Reach

In response to a creature entering a space within 15 feet of it, the boneclaw makes one Piercing Claw attack against that creature.
Confirmation

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