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Monster

Commoner

Small, Medium Humanoid · Neutral

Where the Wild Things Are: A Hunt for Heroes Page 77
Armor Class 10
Hit Points 4 (1d8)
Speed Walk 30 ft.
CR
STR 10 +0
DEX 10 +0
CON 10 +0
INT 10 +0
WIS 10 +0
CHA 10 +0

Traits

Training

The commoner has proficiency in one skill of the DM's choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club

Melee Attack +2, reach 5 ft. 2 () Bludgeoning damage.
Confirmation

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