Armor Class
12
Corpse Flower
Large Plant · Chaotic Evil
Hit Points
127 (15d10 + 45)
Speed
Walk 20 ft., Climb 20 ft.
CR
8
Traits
Corpses
When first encountered, a corpse flower contains the corpses of Humanoids. A corpse flower can hold the remains of up to nine Humanoids. These remains have Cover against attacks and other effects outside the corpse flower. If the corpse flower dies, the corpses within it can be pulled free.
Spider Climb
The corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Stench of Death
Each creature that starts its turn within 10 feet of the corpse flower or one of its zombies must make a DC 14 Constitution saving throw, unless the creature is a Construct or an Undead. On a failed save, the creature is until the start of its next turn. On a successful save, the creature is immune to the Stench of Death of all corpse flowers for 24 hours.
Actions
Multiattack
The corpse flower makes three Tentacle attacks.
Tentacle
Melee Weapon Attack +5 to hit, reach 10 ft., one target. 9 () Bludgeoning damage plus 10 () Poison damage.
Harvest the Dead
The corpse flower swallows one unsecured Humanoid corpse within 10 feet of it, along with any equipment the corpse is wearing or carrying.
Bonus Actions
Digest
The corpse flower digests one corpse in its body and instantly regains 11 () hit points. Nothing of the digested corpse remains. Any equipment on the corpse is expelled from the corpse flower in its space.
Reanimate
The corpse flower animates one corpse in its body, turning it into a . The zombie appears in an unoccupied space within 5 feet of the corpse flower and acts immediately after it in the initiative order. The zombie acts as an ally of the corpse flower but isn't under its control, and the flower's stench clings to it (see Stench of Death).