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Monster

Cultist

Medium Humanoid · Lawful Neutral Chaotic NY Evil

Monster Manual Page 345
Armor Class 12
Hit Points 9 (2d8)
Speed Walk 30 ft.
CR 1/8
STR 11 +0
DEX 12 +1
CON 10 +0
INT 10 +0
WIS 11 +0
CHA 10 +0

Traits

Dark Devotion

The cultist has advantage on saving throws against being or .

Actions

Scimitar

Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 4 () Slashing damage.
Confirmation

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