Armor Class
12
Cultist
Medium Humanoid · Lawful Neutral Chaotic NY Evil
Hit Points
9 (2d8)
Speed
Walk 30 ft.
CR
1/8
Traits
Dark Devotion
The cultist has advantage on saving throws against being or .
Actions
Scimitar
Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 4 () Slashing damage.