Armor Class
17
Death Cultist
Small, Medium Humanoid · Neutral Evil
Hit Points
127 (15d8 + 60)
Speed
Walk 30 ft.
CR
8
Actions
Multiattack
The cultist makes three attacks, using Dread Scythe or Deathly Ray in any combination.
Dread Scythe
Melee Attack +7, reach 10 ft. 9 () Slashing damage plus 11 () Necrotic damage, and the target can't regain Hit Points until the end of its next turn.
Deathly Ray
Ranged Attack +6, range 120 ft. 22 () Necrotic damage.
Bonus Actions
Spirit Wail Recharge 5
WIS Save DC 14, each creature in a 20-foot Emanation [Area Of Effect] originating from the cultist.
Failure: 14 () Psychic damage, and the target has the condition until the end of its next turn.
Success: Half damage only.
Failure: 14 () Psychic damage, and the target has the condition until the end of its next turn.
Success: Half damage only.