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Monster

Death Cultist

Small, Medium Humanoid · Neutral Evil

Monster Manual (2024) Page 86
Armor Class 17
Hit Points 127 (15d8 + 60)
Speed Walk 30 ft.
CR 8
STR 19 +4
DEX 12 +1
CON 18 +4
INT 12 +1
WIS 16 +3
CHA 14 +2

Actions

Multiattack

The cultist makes three attacks, using Dread Scythe or Deathly Ray in any combination.

Dread Scythe

Melee Attack +7, reach 10 ft. 9 () Slashing damage plus 11 () Necrotic damage, and the target can't regain Hit Points until the end of its next turn.

Deathly Ray

Ranged Attack +6, range 120 ft. 22 () Necrotic damage.

Bonus Actions

Spirit Wail Recharge 5

WIS Save DC 14, each creature in a 20-foot Emanation [Area Of Effect] originating from the cultist.
Failure: 14 () Psychic damage, and the target has the condition until the end of its next turn.
Success: Half damage only.
Confirmation

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