Armor Class
15
Demon
Large Fiend · Chaotic Evil
Hit Points
104 (11d10 + 44)
Speed
Walk 40 ft., Fly 60 ft.
CR
6
Traits
Magic Resistance
The demon has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The demon makes two attacks: one with its beak and one with its talons.
Beak
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 () Piercing damage.
Talons
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 14 () Slashing damage.
Spores Recharge 6
A 15-foot-radius cloud of toxic spores extends out from the demon. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become . While in this way, a target takes 5 () Poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a on the target also ends the effect on it.
Stunning Screech (1/Day)
The demon emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be until the end of the demon's next turn.