Armor Class
17
Drow Shadowblade
Medium Humanoid · Any Alignment
Hit Points
150 (20d8 + 60)
Speed
Walk 30 ft.
CR
11
Traits
Devil's Sight
Magical darkness doesn't impede the drow's Darkvision.
Fey Ancestry
The drow has advantage on saving throws against being , and magic can't put the drow to sleep.
Sunlight Sensitivity
While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Multiattack
The drow makes three Shadow Sword attacks. One of the attacks can be replaced by a Hand Crossbow attack. The drow can also use Spellcasting to cast darkness.
Shadow Sword
Melee or Ranged Weapon Attack +9 to hit, reach 5 ft. or range 30/60 ft., one target. 27 () Necrotic damage.
Hand Crossbow
Ranged Weapon Attack +9 to hit, range 30/120 ft., one target. 8 () Piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be for 1 hour. If the saving throw fails by 5 or more, the target is also while in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.
Bonus Actions
Shadow Step
While in dim light or darkness, the drow teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn.