Armor Class
21
Duergar Despot
Medium Humanoid · Any Alignment
Hit Points
119 (14d8 + 56)
Speed
Walk 25 ft.
CR
12
Traits
Magic Resistance
The duergar has advantage on saving throws against spells and other magical effects.
Psychic Engine
When the duergar suffers a critical hit or is reduced to 0 hit points, psychic energy erupts from its frame to deal 14 () Psychic damage to each creature within 5 feet of it.
Sunlight Sensitivity
While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Multiattack
The duergar makes two Iron Fist attacks and two Stomping Foot attacks. After one of the attacks, the duergar can move up to its speed without provoking . It can replace one of the attacks with a use of Flame Jet.
Iron Fist
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 23 () Bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 30 feet away in a straight line and be knocked .
Stomping Foot
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 10 () Bludgeoning damage, or 21 () to a target.
Flame Jet
The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 18 () Fire damage on a failed save, or half as much damage on a successful one.