← Duergar Darkhaft All Monsters Duergar Hammerer →
Monster

Duergar Despot

Medium Humanoid · Any Alignment

Mordenkainen Presents: Monsters of the Multiverse Page 107
Armor Class 21
Hit Points 119 (14d8 + 56)
Speed Walk 25 ft.
CR 12
STR 20 +5
DEX 5 -3
CON 19 +4
INT 15 +2
WIS 14 +2
CHA 13 +1

Traits

Magic Resistance

The duergar has advantage on saving throws against spells and other magical effects.

Psychic Engine

When the duergar suffers a critical hit or is reduced to 0 hit points, psychic energy erupts from its frame to deal 14 () Psychic damage to each creature within 5 feet of it.

Sunlight Sensitivity

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

The duergar makes two Iron Fist attacks and two Stomping Foot attacks. After one of the attacks, the duergar can move up to its speed without provoking . It can replace one of the attacks with a use of Flame Jet.

Iron Fist

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 23 () Bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 30 feet away in a straight line and be knocked .

Stomping Foot

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 10 () Bludgeoning damage, or 21 () to a target.

Flame Jet

The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 18 () Fire damage on a failed save, or half as much damage on a successful one.
Confirmation

Are you sure?