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Monster

Duergar Despot

Medium Humanoid · Lawful Evil

Mordenkainen's Tome of Foes Page 188
Armor Class 21
Hit Points 119 (14d8 + 56)
Speed Walk 25 ft.
CR 12
STR 20 +5
DEX 5 -3
CON 19 +4
INT 15 +2
WIS 14 +2
CHA 13 +1

Traits

Magic Resistance

The duergar has advantage on saving throws against spells and other magical effects.

Psychic Engine

When the duergar despot suffers a critical hit or is reduced to 0 hit points, psychic energy erupts from its frame to deal 14 () Psychic damage to each creature within 5 feet of it.

Sunlight Sensitivity

While in sunlight, the duergar despot has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

The despot makes two iron fist attacks and two stomping foot attacks. It can replace up to four of these attacks with uses of its Flame Jet.

Iron Fist

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 () Bludgeoning damage. If the target is a Large or smaller creature, it must make a successful DC 17 Strength saving throw or be thrown up to 30 feet away in a straight line. The target is knocked and then takes 10 () Bludgeoning damage.

Stomping Foot

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9 () Bludgeoning damage, or 18 () Bludgeoning damage to a target.

Flame Jet

The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 18 () Fire damage on a failed save, or half as much damage on a successful one.
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