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Monster

Duergar Kavalrachni

Medium Humanoid · Any Alignment

Mordenkainen Presents: Monsters of the Multiverse Page 107
Armor Class 16
Hit Points 26 (4d8 + 8)
Speed Walk 25 ft.
CR 2
STR 14 +2
DEX 11 +0
CON 14 +2
INT 11 +0
WIS 10 +0
CHA 9 -1

Traits

Cavalry Training

When the duergar hits a target with a melee attack while mounted, the mount can use its reaction to make one melee attack against the same target.

Duergar Resilience

The duergar has advantage on saving throws against spells and the , , and conditions.

Sunlight Sensitivity

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

The duergar makes two War Pick attacks.

War Pick

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage plus 5 () Poison damage.

Heavy Crossbow

Ranged Weapon Attack +2 to hit, range 100/400 ft., one target. 5 () Piercing damage.

Shared Invisibility (Recharges after a Short or Long Rest)

The duergar magically turns for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its is broken (as if on a spell). Any equipment the duergar wears or carries is with it. While the duergar is mounted, the mount is as well. The invisibility ends early on the mount immediately after it attacks.
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