Armor Class
16
Duergar Kavalrachni
Medium Humanoid · Lawful Evil
Hit Points
26 (4d8 + 8)
Speed
Walk 25 ft.
CR
2
Traits
Cavalry Training
When the duergar hits a target with a melee attack while mounted on a female steeder, the steeder can make one melee attack against the same target as a reaction.
Duergar Resilience
The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being or .
Sunlight Sensitivity
While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Multiattack
The duergar makes two war pick attacks.
War Pick
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage plus 5 () Poison damage.
Heavy Crossbow
Ranged Weapon Attack +2 to hit, range 100/400 ft., one target. 5 () Piercing damage.
Shared Invisibility (Recharges after a Short or Long Rest)
The duergar magically turns for up to 1 hour or until it attacks, it casts a spell, or its is broken (as if on a spell). Any equipment the duergar wears or carries is with it. While the duergar is mounted on a female steeder, the steeder is as well. The invisibility ends early on the steeder immediately after it attacks.