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Monster

Duergar Kavalrachni

Medium Humanoid · Lawful Evil

Mordenkainen's Tome of Foes Page 189
Armor Class 16
Hit Points 26 (4d8 + 8)
Speed Walk 25 ft.
CR 2
STR 14 +2
DEX 11 +0
CON 14 +2
INT 11 +0
WIS 10 +0
CHA 9 -1

Traits

Cavalry Training

When the duergar hits a target with a melee attack while mounted on a female steeder, the steeder can make one melee attack against the same target as a reaction.

Duergar Resilience

The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being or .

Sunlight Sensitivity

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

The duergar makes two war pick attacks.

War Pick

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage plus 5 () Poison damage.

Heavy Crossbow

Ranged Weapon Attack +2 to hit, range 100/400 ft., one target. 5 () Piercing damage.

Shared Invisibility (Recharges after a Short or Long Rest)

The duergar magically turns for up to 1 hour or until it attacks, it casts a spell, or its is broken (as if on a spell). Any equipment the duergar wears or carries is with it. While the duergar is mounted on a female steeder, the steeder is as well. The invisibility ends early on the steeder immediately after it attacks.
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