Armor Class
14
Duergar Soulblade
Medium Humanoid · Any Alignment
Hit Points
27 (6d8)
Speed
Walk 25 ft.
CR
1
Traits
Duergar Resilience
The duergar has advantage on saving throws against spells and the , , and conditions.
Sunlight Sensitivity
While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Soulblade
Melee Spell Attack +5 to hit, reach 5 ft., one target. 10 () Force damage, or 13 () Force damage while under the effect of Enlarge.
Invisibility (Recharges after a Short or Long Rest)
The duergar magically turns for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its is broken (as if on a spell). Any equipment the duergar wears or carries is with it.
Bonus Actions
Enlarge (Recharges after a Short or Long Rest)
For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.