Armor Class
14
Duergar Soulblade
Medium Humanoid · Lawful Evil
Hit Points
18 (4d8)
Speed
Walk 25 ft.
CR
1
Traits
Duergar Resilience
The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being or .
Create Soulblade
As a bonus action, the duergar can create a shortsword-sized, visible blade of psionic energy. The weapon appears in the duergar's hand and vanishes if it leaves the duergar's grip, or if the duergar dies or is .
Sunlight Sensitivity
While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Soulblade
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Force damage, or 10 () Force damage while enlarged. If the soulblade has advantage on the attack roll, the attack deals an extra 3 () Force damage.
Enlarge (Recharges after a Short or Long Rest)
For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
Invisibility (Recharges after a Short or Long Rest)
The duergar magically turns for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its is broken (as if on a spell). Any equipment the duergar wears or carries is with it.