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Monster

Firenewt Warrior

Medium Humanoid · Neutral Evil

Volo's Guide to Monsters Page 142
Armor Class 16
Hit Points 22 (4d8 + 4)
Speed Walk 30 ft.
CR 1/2
STR 10 +0
DEX 13 +1
CON 12 +1
INT 7 -2
WIS 11 +0
CHA 8 -1

Traits

Amphibious

The firenewt can breathe air and water.

Actions

Multiattack

The firenewt makes two attacks with its scimitar.

Scimitar

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 () Slashing damage.

Spit Fire (Recharges after a Short or Long Rest)

The firenewt spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 () Fire damage on a failed save, or half as much damage on a successful one
Confirmation

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