Armor Class
16
Firenewt Warrior
Medium Humanoid · Neutral Evil
Hit Points
22 (4d8 + 4)
Speed
Walk 30 ft.
CR
1/2
Traits
Amphibious
The firenewt can breathe air and water.
Actions
Multiattack
The firenewt makes two attacks with its scimitar.
Scimitar
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 () Slashing damage.
Spit Fire (Recharges after a Short or Long Rest)
The firenewt spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 () Fire damage on a failed save, or half as much damage on a successful one