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Monster

Flameskull

Tiny Undead · Neutral Evil

Monster Manual Page 134
Armor Class 13
Hit Points 40 (9d4 + 18)
Speed Walk, Fly 40 ft. ((hover))
CR 4
STR 1 -5
DEX 17 +3
CON 14 +2
INT 16 +3
WIS 10 +0
CHA 11 +0

Traits

Illumination

The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.

Magic Resistance

The flameskull has advantage on saving throws against spells and other magical effects.

Rejuvenation

If the flameskull is destroyed, it regains all its hit points in 1 hour unless is sprinkled on its remains or a or spell is cast on them.

Actions

Multiattack

The flameskull uses Fire Ray twice.

Fire Ray

Ranged Spell Attack +5 to hit, range 30 ft., one target. 10 () Fire damage.
Confirmation

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