Armor Class
13
Flameskull
Tiny Undead · Neutral Evil
Hit Points
40 (9d4 + 18)
Speed
Walk, Fly 40 ft. ((hover))
CR
4
Traits
Illumination
The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
Magic Resistance
The flameskull has advantage on saving throws against spells and other magical effects.
Rejuvenation
If the flameskull is destroyed, it regains all its hit points in 1 hour unless is sprinkled on its remains or a or spell is cast on them.
Actions
Multiattack
The flameskull uses Fire Ray twice.
Fire Ray
Ranged Spell Attack +5 to hit, range 30 ft., one target. 10 () Fire damage.