Armor Class
13
Flameskull
Tiny Undead · Neutral Evil
Hit Points
40 (9d4 + 18)
Speed
Walk 5 ft., Fly 40 ft. ((hover))
CR
4
Traits
Illumination
The flameskull sheds Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.
Magic Resistance
The flameskull has Advantage on saving throws against spells and other magical effects.
Undead Restoration
If the flameskull is destroyed, it regains all its Hit Points in 1 hour unless is sprinkled on its remains or the spell is cast on them.
Actions
Multiattack
The flameskull makes two Fire Ray attacks.
Fire Ray
Melee or Ranged Attack +5, reach 5 ft. or range 60 ft. 13 () Fire damage.