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Monster

Flumph

Small Aberration · Lawful Good

Monster Manual (2024) Page 122
Armor Class 12
Hit Points 7 (2d6)
Speed Walk 5 ft., Fly 30 ft. ((hover))
CR 1/8
STR 6 -2
DEX 15 +2
CON 10 +0
INT 14 +2
WIS 14 +2
CHA 11 +0

Traits

Advanced Telepathy

The flumph perceives the content of any telepathic communication within 60 feet of it.

Prone Deficiency

If the flumph receives the condition, roll a die. On an odd number, it has the condition. At the end of each of its turns, the flumph makes a DC 10 Dexterity saving throw, ending the condition on a success.

Telepathic Shroud

The flumph's thoughts can't be read by any means, and magic can't detect its location or observe it remotely.

Actions

Tentacle

Melee Attack +4, reach 5 feet. 4 () Acid damage.

Stench Spray (1/Day)

DEX Save DC 10, one creature the flumph can see within 15 feet.
Failure: The target is coated in a foul-smelling liquid, exudes a stench for hours, and has the condition while the stench lasts. Other creatures have the condition while in a 5-foot Emanation [Area Of Effect] originating from the coated target. The target can remove the stench on itself if it bathes during a Short Rest or Long Rest.
Confirmation

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