Armor Class
11
Ghost
Medium Undead · Neutral
Hit Points
45 (10d8)
Speed
Walk 5 ft., Fly 40 ft. ((hover))
CR
4
Traits
Ethereal Sight
The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.
Incorporeal Movement
The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 () Force damage if it ends its turn inside an object.
Actions
Multiattack
The ghost makes two Withering Touch attacks.
Withering Touch
Melee Attack +5, reach 5 ft. 19 () Necrotic damage.
Horrific Visage
WIS Save DC 13, each creature in a 60-foot Cone [Area Of Effect] that can see the ghost and isn't an Undead.
Failure: 10 () Psychic damage, and the target has the condition until the start of the ghost's next turn.
Success: The target is immune to this ghost's Horrific Visage for 24 hours.
Failure: 10 () Psychic damage, and the target has the condition until the start of the ghost's next turn.
Success: The target is immune to this ghost's Horrific Visage for 24 hours.
Possession Recharge 6
CHA Save DC 13, one Humanoid the ghost can see within 5 feet.
Failure: The target is possessed by the ghost; the ghost disappears, and the target has the condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost's game statistics are the same, except it uses the possessed target's Speed, as well as the target's Strength, Dexterity, and Constitution modifiers.
The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost's Possession for 24 hours.
Success: The target is immune to this ghost's Possession for 24 hours.
Failure: The target is possessed by the ghost; the ghost disappears, and the target has the condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost's game statistics are the same, except it uses the possessed target's Speed, as well as the target's Strength, Dexterity, and Constitution modifiers.
The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost's Possession for 24 hours.
Success: The target is immune to this ghost's Possession for 24 hours.