Armor Class
16
Giff
Medium Humanoid · Any Alignment
Hit Points
60 (8d8 + 24)
Speed
Walk 30 ft.
CR
3
Traits
Firearms Knowledge
The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols.
Headfirst Charge
The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line and ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving throw or take 7 () Bludgeoning damage and be knocked .
Actions
Multiattack
The giff makes two Longsword, Musket, or Pistol attacks.
Longsword
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 () Slashing damage, or 9 () Slashing damage if used with two hands.
Musket
Ranged Weapon Attack +4 to hit, range 40/120 ft., one target. 8 () Piercing damage.
Pistol
Ranged Weapon Attack +4 to hit, range 30/90 ft., one target. 7 () Piercing damage.
Fragmentation Grenade (1/Day)
The giff throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 17 () Piercing damage on a failed save, or half as much damage on a successful one.