Armor Class
16
Giff
Medium Humanoid · Lawful Neutral
Hit Points
60 (8d8 + 24)
Speed
Walk 30 ft.
CR
3
Traits
Headfirst Charge
The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line that ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving throw or take 7 () Bludgeoning damage and be knocked .
Firearms Knowledge
The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols.
Actions
Multiattack
The giff makes two pistol attacks.
Longsword
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 () Slashing damage, or 9 () Slashing damage if used with two hands.
Musket
Ranged Weapon Attack +4 to hit, range 40/120 ft., one target. 8 () Piercing damage.
Pistol
Ranged Weapon Attack +4 to hit, range 30/90 ft., one target. 7 () Piercing damage.
Fragmentation Grenade (1/Day)
The giff throws a grenade up to 60 feet. Each creature within 20 feet of the grenade's detonation must make a DC 15 Dexterity saving throw, taking 17 () Piercing damage on a failed save, or half as much damage on a successful one.