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Monster

Gladiator

Medium Humanoid · Any Alignment

Monster Manual Page 346
Armor Class 16
Hit Points 112 (15d8 + 45)
Speed Walk 30 ft.
CR 5
STR 18 +4
DEX 15 +2
CON 16 +3
INT 10 +0
WIS 12 +1
CHA 15 +2

Traits

Brave

The gladiator has advantage on saving throws against being .

Brute

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack

The gladiator makes three melee attacks or two ranged attacks.

Spear

Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. and range 20/60 ft., one target. 11 () Piercing damage, or 13 () Piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 9 () Bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked .

Reactions

Parry

The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Confirmation

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