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Monster

Hezrou

Large Fiend · Chaotic Evil

Monster Manual (2024) Page 167
Armor Class 18
Hit Points 157 (15d10 + 75)
Speed Walk 30 ft.
CR 8
STR 19 +4
DEX 17 +3
CON 20 +5
INT 5 -3
WIS 12 +1
CHA 13 +1

Traits

Demonic Restoration

If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The hezrou has Advantage on saving throws against spells and other magical effects.

Stench

CON Save DC 16, any creature that starts its turn in a 10-foot Emanation [Area Of Effect] originating from the hezrou.
Failure: The target has the condition until the start of its next turn.

Actions

Multiattack

The hezrou makes three Rend attacks.

Rend

Melee Attack +7, reach 5 ft. 6 () Slashing damage plus 9 () Poison damage.

Bonus Actions

Leap

The hezrou jumps up to 30 feet by spending 10 feet of movement.
Confirmation

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