← Hobgoblin All Monsters Hobgoblin Devastator →
Monster

Hobgoblin Captain

Medium Humanoid · Lawful Evil

Monster Manual Page 186
Armor Class 17
Hit Points 39 (6d8 + 12)
Speed Walk 30 ft.
CR 3
STR 15 +2
DEX 14 +2
CON 14 +2
INT 12 +1
WIS 10 +0
CHA 13 +1

Traits

Martial Advantage

Once per turn, the hobgoblin can deal an extra 10 () damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't .

Actions

Multiattack

The hobgoblin makes two greatsword attacks.

Greatsword

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 () Slashing damage.

Javelin

Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 () Piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is .
Confirmation

Are you sure?