Armor Class
17
Hobgoblin Captain
Medium Humanoid · Lawful Evil
Hit Points
39 (6d8 + 12)
Speed
Walk 30 ft.
CR
3
Traits
Martial Advantage
Once per turn, the hobgoblin can deal an extra 10 () damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't .
Actions
Multiattack
The hobgoblin makes two greatsword attacks.
Greatsword
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 () Slashing damage.
Javelin
Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 () Piercing damage.
Leadership (Recharges after a Short or Long Rest)
For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is .