Armor Class
13
Hobgoblin Devastator
Medium Humanoid · Lawful Evil
Hit Points
45 (7d8 + 14)
Speed
Walk 30 ft.
CR
4
Traits
Arcane Advantage
Once per turn, the hobgoblin can deal an extra 7 () damage to a creature it hits with a damaging spell attack if that target is within 5 feet of an ally of the hobgoblin and that ally isn't .
Army Arcana
When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.
Actions
Quarterstaff
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 () Bludgeoning damage, or 5 () Bludgeoning damage if used with two hands.