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Monster

Howler

Large Fiend · Chaotic Evil

Mordenkainen Presents: Monsters of the Multiverse Page 155
Armor Class 16
Hit Points 90 (12d10 + 24)
Speed Walk 40 ft.
CR 8
STR 17 +3
DEX 16 +3
CON 15 +2
INT 5 -3
WIS 14 +2
CHA 6 -2

Traits

Pack Tactics

A howler has advantage on attack rolls against a creature if at least one of the howler's allies is within 5 feet of the creature and the ally isn't .

Actions

Multiattack

The howler makes two Rending Bite attacks.

Rending Bite

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 () Piercing damage, plus 22 () Psychic damage if the target is . This attack ignores damage resistance.

Mind-Breaking Howl Recharge 4

The howler emits a keening howl in a 60-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or take 16 () Psychic damage and be until the end of the howler's next turn. While a creature is in this way, its speed is halved, and it is . A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours.
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