Armor Class
16
Howler
Large Fiend · Chaotic Evil
Hit Points
90 (12d10 + 24)
Speed
Walk 40 ft.
CR
8
Traits
Pack Tactics
A howler has advantage on attack rolls against a creature if at least one of the howler's allies is within 5 feet of the creature and the ally isn't .
Actions
Multiattack
The howler makes two Rending Bite attacks.
Rending Bite
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 () Piercing damage, plus 22 () Psychic damage if the target is . This attack ignores damage resistance.
Mind-Breaking Howl Recharge 4
The howler emits a keening howl in a 60-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or take 16 () Psychic damage and be until the end of the howler's next turn. While a creature is in this way, its speed is halved, and it is . A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours.