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Monster

Hutijin

Large Fiend · Lawful Evil

Mordenkainen's Tome of Foes Page 175
Armor Class 19
Hit Points 200 (16d10 + 112)
Speed Walk 30 ft., Fly 60 ft.
CR 21
STR 27 +8
DEX 15 +2
CON 25 +7
INT 23 +6
WIS 19 +4
CHA 25 +7

Traits

Infernal Despair

Each creature within 15 feet of Hutijin that isn't a devil makes saving throws with disadvantage.

Legendary Resistance (3/Day)

If Hutijin fails a saving throw, he can choose to succeed instead.

Magic Resistance

Hutijin has advantage on saving throws against spells and other magical effects.

Magic Weapons

Hutijin's weapon attacks are magical.

Regeneration

Hutijin regains 20 hit points at the start of his turn. If he takes Radiant damage, this trait doesn't function at the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

Hutijin makes four attacks: one with his bite, one with his claw, one with his mace, and one with his tail.

Bite

Melee Weapon Attack +15 to hit, reach 5 ft., one target. 15 () Piercing damage. The target must succeed on a DC 22 Constitution saving throw or become . While in this way, the target can't regain hit points, and it takes 10 () Poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw

Melee Weapon Attack +15 to hit, reach 10 ft., one target. 17 () Slashing damage.

Mace

Melee Weapon Attack +15 to hit, reach 5 ft., one target. 15 () Bludgeoning damage.

Tail

Melee Weapon Attack +15 to hit, reach 10 ft., one target. 19 () Bludgeoning damage.

Teleport

Hutijin magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Reactions

Fearful Voice Recharge 5

In response to taking damage, Hutijin utters a dreadful word of power. Each creature within 30 feet of him that isn't a devil must succeed on a DC 22 Wisdom saving throw or become of him for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to Hutijin's Fearful Voice for 24 hours.

Legendary Actions

Attack

Hutijin attacks once with his mace.

Lightning Storm (Costs 2 Actions)

Hutijin releases lightning in a 20-foot radius. All other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 () Lightning damage on a failed save, or half as much damage on a successful one.

Teleport

Hutijin uses his Teleport action.
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