Armor Class
20
Kruthik Hive Lord
Large Monstrosity · Unaligned
Hit Points
102 (12d10 + 36)
Speed
Walk 40 ft., Burrow 20 ft., Climb 40 ft.
CR
5
Traits
Keen Smell
The kruthik has advantage on Wisdom () checks that rely on smell.
Pack Tactics
The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't .
Tunneler
The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.
Actions
Multiattack
The kruthik makes two stab attacks or two spike attacks.
Stab
Melee Weapon Attack +7 to hit, reach 10 ft., one target. 9 () Piercing damage.
Spike
Ranged Weapon Attack +6 to hit, range 30/120 ft., one target. 7 () Piercing damage.
Acid Spray Recharge 5
The kruthik sprays acid in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 () Acid damage on a failed save, or half as much damage on a successful one.