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Monster

Kuo-toa Archpriest

Medium Humanoid · Neutral Evil

Monster Manual Page 200
Armor Class 13
Hit Points 97 (13d8 + 39)
Speed Walk 30 ft., Swim 30 ft.
CR 6
STR 16 +3
DEX 14 +2
CON 16 +3
INT 13 +1
WIS 16 +3
CHA 14 +2

Traits

Amphibious

The kuo-toa can breathe air and water.

Otherworldly Perception

The kuo-toa can sense the presence of any creature within 30 feet of it that is or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery

The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity

While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

The kuo-toa makes two melee attacks.

Scepter

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Bludgeoning damage plus 14 () Lightning damage.

Unarmed Strike

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 () Bludgeoning damage.
Confirmation

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