Armor Class
11
Kuo-toa Whip
Medium Aberration · Neutral Evil
Hit Points
45 (7d8 + 14)
Speed
Walk 30 ft., Swim 30 ft.
CR
1
Traits
Amphibious
The kuo-toa can breathe air and water.
Sunlight Sensitivity
While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.
Actions
Pincer Staff
Melee Attack +4, reach 10 ft. 9 () Piercing damage. If the target is a Medium or smaller creature, it has the condition (escape DC 12). Until the grapple ends, the kuo-toa can't make Pincer Staff attacks.
Conjure Slimy Glob
Ranged Attack +4, range 60 ft. 9 () Acid damage.