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Monster

Kuo-toa Whip

Medium Aberration · Neutral Evil

Monster Manual (2024) Page 190
Armor Class 11
Hit Points 45 (7d8 + 14)
Speed Walk 30 ft., Swim 30 ft.
CR 1
STR 14 +2
DEX 10 +0
CON 14 +2
INT 12 +1
WIS 14 +2
CHA 11 +0

Traits

Amphibious

The kuo-toa can breathe air and water.

Sunlight Sensitivity

While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.

Actions

Pincer Staff

Melee Attack +4, reach 10 ft. 9 () Piercing damage. If the target is a Medium or smaller creature, it has the condition (escape DC 12). Until the grapple ends, the kuo-toa can't make Pincer Staff attacks.

Conjure Slimy Glob

Ranged Attack +4, range 60 ft. 9 () Acid damage.
Confirmation

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