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Monster

Lemure

Medium Fiend · Lawful Evil

Monster Manual Page 76
Armor Class 7
Hit Points 13 (3d8)
Speed Walk 15 ft.
CR
STR 10 +0
DEX 5 -3
CON 11 +0
INT 1 -5
WIS 11 +0
CHA 3 -4

Traits

Devil's Sight

Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation

A lemure that dies in the Nine Hells comes back to life with all its hit points in days unless it is killed by a good-aligned creature with a spell cast on that creature or its remains are sprinkled with .

Actions

Fist

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 2 () Bludgeoning damage.
Confirmation

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