Armor Class
7
Lemure
Medium Fiend · Lawful Evil
Hit Points
13 (3d8)
Speed
Walk 15 ft.
CR
—
Traits
Devil's Sight
Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation
A lemure that dies in the Nine Hells comes back to life with all its hit points in days unless it is killed by a good-aligned creature with a spell cast on that creature or its remains are sprinkled with .
Actions
Fist
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 2 () Bludgeoning damage.