Armor Class
16
Marilith
Large Fiend · Chaotic Evil
Hit Points
220 (21d10 + 105)
Speed
Walk 40 ft., Climb 40 ft.
CR
16
Traits
Demonic Restoration
If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance
The marilith has Advantage on saving throws against spells and other magical effects.
Reactive
The marilith can take one Reaction on every turn of combat.
Actions
Multiattack
The marilith makes six Pact Blade attacks and uses Constrict.
Pact Blade
Melee Attack +10, reach 5 ft. 10 () Slashing damage plus 7 () Necrotic damage.
Constrict
STR Save DC 17, one Medium or smaller creature the marilith can see within 5 feet.
Failure: 15 () Bludgeoning damage. The target has the condition (escape DC 14), and it has the condition until the grapple ends.
Failure: 15 () Bludgeoning damage. The target has the condition (escape DC 14), and it has the condition until the grapple ends.
Bonus Actions
Teleport Recharge 5
The marilith teleports up to 120 feet to an unoccupied space it can see.
Reactions
Parry
{@actTrigger} The marilith is hit by a melee attack roll while holding a weapon. {@actResponse} The marilith adds 5 to its AC against that attack, possibly causing it to miss.