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Monster

Marilith

Large Fiend · Chaotic Evil

Monster Manual (2024) Page 204
Armor Class 16
Hit Points 220 (21d10 + 105)
Speed Walk 40 ft., Climb 40 ft.
CR 16
STR 18 +4
DEX 20 +5
CON 20 +5
INT 18 +4
WIS 16 +3
CHA 20 +5

Traits

Demonic Restoration

If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The marilith has Advantage on saving throws against spells and other magical effects.

Reactive

The marilith can take one Reaction on every turn of combat.

Actions

Multiattack

The marilith makes six Pact Blade attacks and uses Constrict.

Pact Blade

Melee Attack +10, reach 5 ft. 10 () Slashing damage plus 7 () Necrotic damage.

Constrict

STR Save DC 17, one Medium or smaller creature the marilith can see within 5 feet.
Failure: 15 () Bludgeoning damage. The target has the condition (escape DC 14), and it has the condition until the grapple ends.

Bonus Actions

Teleport Recharge 5

The marilith teleports up to 120 feet to an unoccupied space it can see.

Reactions

Parry

{@actTrigger} The marilith is hit by a melee attack roll while holding a weapon. {@actResponse} The marilith adds 5 to its AC against that attack, possibly causing it to miss.
Confirmation

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