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Monster

Martial Arts Adept

Medium Humanoid · Any Alignment

Mordenkainen Presents: Monsters of the Multiverse Page 172
Armor Class 16
Hit Points 60 (11d8 + 11)
Speed Walk 40 ft.
CR 3
STR 11 +0
DEX 17 +3
CON 13 +1
INT 11 +0
WIS 16 +3
CHA 10 +0

Traits

Unarmored Defense

While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

The adept makes three Unarmed Strike attacks or five Dart attacks.

Unarmed Strike

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Bludgeoning damage. Once per turn, the adept can cause one of the following additional effects (choose one or roll a ):
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1–2: Knock Down.
The target must succeed on a DC 13 Dexterity saving throw or be knocked .
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3–4: Push.
The target must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet directly away from the adept.

Dart

Ranged Weapon Attack +5 to hit, range 20/60 ft., one target. 5 () Piercing damage.

Reactions

Deflect Missile

In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by . If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.
Confirmation

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