Armor Class
16
Master Thief
Medium Humanoid · Any Alignment
Hit Points
84 (13d8 + 26)
Speed
Walk 30 ft.
CR
5
Traits
Evasion
If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided the thief isn't .
Actions
Multiattack
The thief makes three Shortsword or Shortbow attacks.
Shortsword
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 () Piercing damage plus 3 () Poison damage.
Shortbow
Ranged Weapon Attack +7 to hit, range 80/320 ft., one target. 7 () Piercing damage plus 3 () Poison damage.
Bonus Actions
Cunning Action
The thief takes the , , or action.
Reactions
Uncanny Dodge
The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.