Armor Class
13
Merrenoloth
Medium Fiend · Neutral Evil
Hit Points
40 (9d8)
Speed
Walk 30 ft., Swim 40 ft.
CR
3
Traits
Magic Resistance
The merrenoloth has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The merrenoloth makes one Oar attack and uses Fear Gaze.
Oar
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 () Fire damage.
Fear Gaze
The merrenoloth targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Wisdom saving throw or become of the merrenoloth for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
Teleport
The merrenoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.